Manipulating SVG for fun and profit
Game devlog and postmortem
In the beginning Having done the traditional “canvas + sprites” rendering last year, this time around I decided to try something different. Again I decided to go with a “80s arcade” feel, this time going for old vector based games like the classic Tempest.
I decided I wanted to learn more about how SVGs work, and after a little research, I had a basic glow effect and some animated boxes moving around
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